![]() I'm shooting for at least one new video with weapon or game mechanic or enemy reveals a month, if not more depending on how hard it is to contain my excitement. ![]() The Companion Art Book we plan to coincide with our game release it's a good while down the road, though we'll continue to post up process sketches and screen shots and videos throughout the entire dev process. The Drifter plushy is in deep development by Rita, and should be ready soon! Secret stitching. T-shirts will likely come out first, then the printed boxes - plus we will have a small run of these on our site soon. We'll get everyone's orders sorted through that process. This projects deserves some attention, as I played the hell out of the original Dino Run, and the team behind it is supremely enthusiastic:Īlso congratulations to Scale for getting funded! I'm looking forward to this fresh and clever game.įor our backers: surveys will be sent in the coming month(s), as we want to allow people time to figure out what system they'll be grabbing for the next (it's here!) gen. Like our protagonist, I'm ripping out technology from old systems, to be used to make the world a better place. ![]() As we prepare the game to blossom into a shiny, finished experience, a lot of the old prototype code has to be cleaned up and made more flexible, to support the new enemies, weapons, and world systems we're adding. Hey Drifters! I have been paddling through the great ocean known as Game Architecture. They probably won't be answered directly for a while, but it will help inform the process. I look forward to breaking out more little bits to show off to you all! Bear with us! And if anyone has any questions, we'd be happy to hear them. That's right, we've been designing maps! Its part geographical survey, part anthropological study, part history lesson. Right now, the world building and narrative development has focused around discovering the landscape itself. The interesting and slightly frustrating thing about my part in the process at this point is that most of what I've been doing I wont be sharing with any of you! 'Cause you know, spoiler alert! We aren't about to give away the rich narrative experience we're crafting before the game is even playable!!! I'll let Casey and Teddy fill you in on their progress below: We had a good few weeks of team building behind the scenes, paperworking for trademarks/press/platforms/employment/permits and all that incredibly fun stuff (which takes far more time then anyone wants to think about), and intense discussions about mechanics and story and the world we've been building. Hello Drifters. It's been a bit of time since our last update, and I wanted to keep everyone in the loop on happenings with development and the process we've been going through.
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